reviewed by: Bret
Version: Flash MX
Most experienced ActionScripters know how to use/create functions and re-usable
extensible code. But there are few who harness the true power of Object
Oriented Programming as it pertains to Flash. Anyone who reads this book will
be able to truely explore this aspect of Flash MX.
Although this book is mildly advanced in content, it is presented so that even
an unexperienced OOP coder will fully understand the concepts of Object
Oriented programming in Flash. The book starts you off by explaining Class-
based OOP structure and moves on from there. By the end of the book you'll
know how to create your own classes, build methods for those custom classes,
extend exisiting classes with custom methods and utilize XML in your website
with a custom XML menu class. You'll also have a good understanding of
Encapsulation, Inheritance and Polymorphism, and what these buzzwords mean to
you as a developer.
This book is definitely not for the beginning scripter, but does provide any
experienced coder with the foundation to truely empower their code utilizing
OOP techniques. Although it doesn't delve as deep into OOP as say "Object-
Oriented Programming with ActionScript" by Branden Hall and Samuel Wan, it is a
great foundation for OOP with Flash MX.
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